Shaders · 3
Shaders
These are atmosphere, not explanation — three real-time fragment-shader pieces that render on the GPU and animate forever, with no input and no end state. They began as studies of Yohei Nishitsuji's twigl shader art, worked loose from a tweet's character limit into something meant to just sit and run.
Corridor
A raymarched endless institutional corridor — deliberately liminal, quiet.
Communion
4,096 agents integrated live on a sphere, inside a fragment shader — a miniature of SYNCHRONY.
Each piece is a single self-contained page — WebGL required, and there is nothing to click once inside. They open full-screen and run forever; the browser's back button returns you here.